WEB / SOFTWARE / GAMES / PIXEL ART

Building
Software With Passion✳

Hi, I’m Alexandrith. I'm a full stack software developer with experience in Java and React. I love web technology, but I also love to make games in my free time to strengthen my programming skills!

profile headshot

MY TOOLKIT ✳

Technologies

Languages and frameworks I've used on different teams.

01 / 04
  • Javalanguage
    8 yrs
  • JavaScriptlanguage
    8 yrs
  • Reactframework
    8 yrs
  • Pythonlanguage
    2 yrs
  • Golanglanguage
    1 yrs
  • C#language
    2 yrs
  • Spring Bootframework
    5 yrs
  • NestJSframework
    3 yrs

DAILY DRIVERS ✳

Favorite tools

A few trusted tools that are part of my everyday workflow.

02 / 04
  • Git
  • NeoVim
  • Webstorm
  • Junie

ON THE TEAM ✳

Past companies

Some of the teams and organizations I’ve been employed at.

03 / 04
  • Pearson Education2023—2026
  • Red Hat2021—2023
  • BlueAcorn ICI2019—2021
  • Capgemini2018—2019

WORKED WITH ✳

Past clients

These are clients I've worked with during my roles at other employers.

04 / 04
  • Charter
  • Cox Communications
  • First Citizens Bank
  • Tractor Supply

THE PROJECT ARCADE ✳

A few of my pet projects

Personal projects & prototypes

PROJECT / 01✳
Lisp Pocket Monsters gameplay preview

/lisp-pocket-monsters

Lisp Pocket Monsters

A prototype game of pocket monsters written in Common Lisp utilizing Raylib.

I built this as an experiment to learn Common Lisp since the language is very different from anything I had worked with previously. While the language was hard to grasp at first, it definitely taught me how to think of code differently!

  • Common Lisp
  • Raylib
  • LDtk
PROJECT / 02✳

/gogame

Gogame

A prototype of a game editor and game based on farming and combat written in Go.

I made this to learn more about Go and to try and build a large codebase without a framework. In the end, I had 120 Go files and tons of abstractions I had created to handle things from world loading, saving, editing, pathfinding, and inventory. One of my favorite projects that really pushed me to organize code in a meaningful way.

  • Golang
  • Ebiten
  • EbitenUI
PROJECT / 03✳

/mech-game

Mech Game

A first person mech game built in Godot Mono with C#.

I did this one just for fun! After working on prior prototypes without a game engine, I wanted to see how Godot solved the common issues I faced. It certainly deserves the love it gets, since I was able to build the prototype above in just one week.

  • Godot
  • Blender
  • C#

YOUR TURN ✳

Still here?

Say hi, peek at my code, or take a look at my résumé.